GoblinFly
Game-ready stylized character created for real-time applications, featuring optimized topology, hand-painted textures, and efficient asset production workflows.
3D Character Design
2026

Mission
Transform Ivan Nikulin's concept into a fully realized 3D character optimized for game engines while preserving the original design and visual appeal.

Challenge
Balance visual fidelity and performance through clean retopology, optimized UVs, and texture work, maintaining the character's stylized aesthetic within a budget of approximately 38k triangles.

Goal
Create a production-ready character asset suitable for modern game pipelines, with optimized geometry, textures, and overall performance for real-time rendering.


