I'm Gabriel,

3D Character Designer

3D Modeler

3D Game Artist

About

My craft lives where art meets storytelling, merging striking character design with technical precision to create 3D characters that feel expressive, immersive, and alive from every angle.

I’m Gabriel, a freelance 3D character artist who sculpts high-end characters in Blender and zBrush, refines details through digital sculpting workflows, and brings concepts to life with a focus on style, anatomy, and storytelling. Each project starts with research: I study references, silhouettes, personality traits, and visual direction before shaping the first forms. Sculpting then transforms ideas into expressive characters, while topology, texturing, and rendering workflows ensure both quality and versatility across games, cinematics, and collectibles. The process stays organized through clear communication and iterative feedback, keeping every stage aligned with the client’s vision. The outcome is a polished, production-ready character that feels memorable, visually striking, and alive from every angle.

Blender

3D Modeling

100%

zBrush

Sculpt

70%

Substance painter

Texture

70%

Photoshop

Refine

100%

Services

3D Character Desing | Game ready

Game-ready characters built with clean topology, organized UVs, and optimized workflows for real-time engines.

3D Character Design | Animation ready

Animation-ready characters designed with proper edge flow, smooth deformations, and a solid foundation for rigging.

Assets

High-quality 3D assets crafted for games, cinematics, and visual projects with a focus on style and optimization.

Action figure

Highly detailed models created for 3D printing and collectibles, featuring refined forms and production-ready quality.

Testimonials

  • "Excellent experience! The freelancer delivered everything on time and with great attention to detail."

    Kurman Zholdoshev

  • "Gabriel is an amazing person! Extremely easy to work with, I love his passion for art which shows through his skills."

    Amanda Coleman

  • "Gabriel is an amazing artist with clear and fast communication skills! I'm still working with him with more character designs in the future."

    Omar Balfaqih

  • "Gabriel has been very eager to do a good job with the project and has done many revisions to get things right. Our project mostly focused on retopology and some modelling. Recommended."

    Sertan Christoffersen

  • "Super happy with Gabriel’s work! It’s inspiring to see young professionals with such great skills and responsibility. Congratulations!"

    Gabriel D.

  • "He fully understood the project and showed that he knows how to overcome any challenge to deliver valuable results for the final client. Highly recommended!"

    Willian F.

  • "Gabriel was punctual and genuinely surprised me with the quality of the final work."

    Bruno S.

  • "Extremely helpful and attentive throughout the entire project, this guy is awesome!"

    Elizeu C.

Courses

SAGA

Game Character Design | Graphic Design

2021

SAGA

Game Character Design | Graphic Design

2021

Sebastian Cavazzoli

Digital Sculpt

2023

Sebastian Cavazzoli

Digital Sculpt

2023

Mascoteria

Mascot Design

2024

Mascoteria

Mascot Design

2024

Nikolay Naydekov

Digital sculpt

2025

Nikolay Naydekov

Digital sculpt

2025

Rafa Souza Academy

Human anatomy for sculptors | Creature Design | Observation

2026

Rafa Souza Academy

Human anatomy for sculptors | Creature Design | Observation

2026

SAGA

3D Animation

2026

SAGA

3D Animation

2026

FAQ

001.

How long does it take to create a 3D character?

The timeline depends on the complexity of the character and the project requirements. A simple stylized character can take a few days, while more detailed game-ready or animation-ready characters may take several weeks. Before starting, I always analyze the scope carefully to provide a realistic production schedule.

002.

Can the character be prepared for animation or games?

Yes. Characters can be fully optimized for animation, games, cinematics, or even 3D printing. Depending on the project, this includes clean topology, UV mapping, texturing, rig compatibility, and optimization for real-time engines like Unity or Unreal Engine.

003.

What do you need before starting the project?

Ideally, references, concept art, sketches, or even a simple written idea. The clearer the direction, the stronger the final result will be. If the concept is still undefined, I can also help develop the visual direction and personality of the character.

004.

Can you match a specific art style?

Absolutely. I can adapt the character design to different styles, from cartoon and stylized aesthetics to semi-realistic or cinematic looks. Every project starts with visual research to ensure the final character fits perfectly into the desired universe.

005.

Will I receive renders only, or the full 3D model as well?

That depends on the project package. Clients can receive high-quality renders, turntables, animation-ready files, game-ready assets, or the complete source files. Everything is defined clearly before production starts to match the project needs.

001.

How long does it take to create a 3D character?

The timeline depends on the complexity of the character and the project requirements. A simple stylized character can take a few days, while more detailed game-ready or animation-ready characters may take several weeks. Before starting, I always analyze the scope carefully to provide a realistic production schedule.

002.

Can the character be prepared for animation or games?

Yes. Characters can be fully optimized for animation, games, cinematics, or even 3D printing. Depending on the project, this includes clean topology, UV mapping, texturing, rig compatibility, and optimization for real-time engines like Unity or Unreal Engine.

003.

What do you need before starting the project?

Ideally, references, concept art, sketches, or even a simple written idea. The clearer the direction, the stronger the final result will be. If the concept is still undefined, I can also help develop the visual direction and personality of the character.

004.

Can you match a specific art style?

Absolutely. I can adapt the character design to different styles, from cartoon and stylized aesthetics to semi-realistic or cinematic looks. Every project starts with visual research to ensure the final character fits perfectly into the desired universe.

005.

Will I receive renders only, or the full 3D model as well?

That depends on the project package. Clients can receive high-quality renders, turntables, animation-ready files, game-ready assets, or the complete source files. Everything is defined clearly before production starts to match the project needs.

Get in touch

Ready to turn your idea into a standout digital experience? Send a message and I’ll reply within one business day.